Monday, February 23, 2026

Week 3 Torvaldsland at War

"Torvaldsland Studies."  Week 3 Torvaldsland at War

2/23/26
BilliAnn Bravin

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It is a pleasure to assist you, Lady Kati Evans. Here is a summary of the Torvaldsland Studies class regarding the warfare and military traditions of the Gorean North.


Torvaldsland Warfare: Tools and Tactics

The lesson, taught by Lady BilliAnn, focuses on the "Back to Books" (BtB) descriptions of how the men of Torvaldsland engage in combat, primarily drawing from the novel Marauders of Gor.

Armor and Weaponry

Torvaldslanders prioritize mobility and power over heavy protection. Their gear reflects their Viking-inspired culture:

  • Helmets: Conical in shape with movable nose-guards and chainmail neck protection. Notably, horned helmets are a myth; they are historically and canonically inaccurate, as horns would be a liability in ship rigging.

  • Shields: Round, wooden, and often reinforced with iron bands, leather, or bronze plates.

  • Primary Weapons: * The Great Ax: The most iconic weapon, replacing the "Tarnsman" on the Northern Kaissa board.

    • Spears: Large, heavy bronze heads (approx. 18 inches).

    • Swords: Longer and heavier than southern varieties, designed for thrusting over ship bulwarks.

    • Short Bows: Preferred for ship-to-ship combat; while they lack the range of the southern "peasant bow," they are more manageable in tight quarters.

The Serpent Ships

The primary vessel of the North is the Serpent Ship, a clinker-built (overlapping planks) galley designed for speed and flexibility.

  • Structure: They are open-decked and capable of "bending" with the waves, hence the name "serpent."

  • Identification: Unlike Viking ships with dragon heads, these feature tarnheads on the prow.

  • Tactics: They are used for swift, "in and out" raids rather than sustained naval blockades.

The Tradition of the Duel

Duels are used to settle legal and personal disputes at the "Thing-Fair."

  • Free Duel: A savage, unrestricted fight, often held on isolated rocky islands (skerries) until only one survives.

  • Formal Duel: Highly regulated, fought on a 10-foot square cloak pinned to the turf. Participants use shield bearers and are limited to three shields each.


Mobilization and The Frenzy

The War Arrow

The "War Arrow" is the traditional signal for mobilization. When a Jarl sends the arrow through the land, all free men are duty-bound to respond. The original arrow of the legendary Torvald is described as a yard-long, iron-barbed shaft with gull-feather fletching.

The Frenzy of Odin

In dire battles, Northern warriors may be overtaken by the Frenzy of Odin (a Gorean version of the "Berserker" rage).

  • Physical Effects: Bulging veins, foaming at the mouth, and an inability to feel pain (some even self-mutilate in their madness).

  • Psychological Impact: It is described as a "red world of rage" that can jump from man to man, turning a disciplined host into a terrifying force of nature.

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[15:01:47] BilliAnn Bravin-Ireman (billiann.bravin): All right, I don't see anyone else rushing to get here on the minimap (though I do see someone sitting a ways away . . .). So let's go ahead and get underway, shall we? And we'll hope anyone else who comes in late won't get too much lost. :)


[15:02:22] BilliAnn Bravin-Ireman (billiann.bravin): Welcome to today's Gorean Campus Torvaldsland Studies class on the "Warfare of Torvaldsland"--I.e., How Torvaldsland makes war. Let's get some preliminaries out of the way first and then we can get started.


[15:02:50] BilliAnn Bravin-Ireman (billiann.bravin): If you wish to make a statement or comment during a lesson or ask or answer a question, we ask that you simply type @ in your local chat box and I will get to you in the order that I see your posts. If for some reason I miss you, please feel free to post again.


[15:03:48] BilliAnn Bravin-Ireman (billiann.bravin): I do prefer, if at all possible, that you hold questions to the end to make sure that we can move along in a timely fashion and not get lost or off on a tangent--though the latter can sometimes be fun or enlightening. But if you're really lost or I'm going too fast for you or you feel something vital is missing, do feel free to pop in with a question, and I'll do my best to cover it before we get too far along. Or to slow down if I'm moving too swiftly. :) (Though if I go *too* slowly, we may go overtime some . . . so be warned! :) )


[15:04:58] BilliAnn Bravin-Ireman (billiann.bravin): As you almost surely know by now, unless you're new (and that doesn't appear to be the case tonight), I'm Lady BilliAnn. If you should fail to include the "Lady" part in addressing me, it's not a problem, however, as all our classes here at Gorean Campus are OOC (out of character) as opposed to IC (in character). That's something we always need to keep in mind to avoid any confusion when it comes to what and how we cover things in our classes here on Campus. At my home sim of 1888, which sadly closed down two years ago this month, I held the title of "Lady." And in my Gorean RP I portray Lady Anja Steinnsdottir, Skald of Torvaldsland. So I'm covered on that, both OOC and IC. :)


[15:05:54] BilliAnn Bravin-Ireman (billiann.bravin): If you've been in any of my classes before, you are likely familiar with my own background as a teacher and a Gorean, so I'm going to dispense again today with the bio info I sometimes give, other than to note that I've been a teacher of Gorean studies--with a focus on Torvaldsland--for almost 10 years now. And just one month shy of having been in SL Gor for 11 years. So not someone who just wandered in by chance and thought, "Oh, I can teach something . . .!" :)


[15:07:14] BilliAnn Bravin-Ireman (billiann.bravin): Today's class is the third in a series of loosely related Torvaldsland Studies classes I'll be teaching in the upcoming weeks. This one is on the "Warfare of Torvaldsland," which you're likely aware of or you wouldn't be here. :) (I also call it "How Torvaldsland Makes War," though I tend to interchange the titles at times.) :) It was originally the second half of class 5 of a series of "Introduction to Torvaldsland" classes that I've taught in the past here on Campus. However, the original class, which covered both governance and warfare in Torvaldsland, ran around an hour and a half long. As that was a bit long to ask students to sit there listening, I decided to cut it in two. I discussed governance last week. And this week I turn to how Torvaldslanders conduct warfare.


[15:08:05] BilliAnn Bravin-Ireman (billiann.bravin): In any event, talking about warfare in Torvaldsland can be a little tricky when we're sticking strictly to BtB information, as we have but one book that focuses on Torvaldsland, "Marauders of Gor." And yet we do get a good glimpse of many aspects pertinent to war in Torvaldsland as Tarl Cabot makes his way through the North, along with Ivar Forkbeard and his crew. But Norman doles out the information in chunks here and there throughout "Marauders," until the big battle at the end of the book, so this teaching may seem a little disjointed as I jump from one topic to another somewhat. Still, all should be clear enough to give you a good idea of how Torvaldsland goes to war in general. :) At least I hope that's the case . . .


[15:08:43] BilliAnn Bravin-Ireman (billiann.bravin): All right, so . . . how do the people--and I'm referring, of course, to the men--of Torvaldsland make war? What are the instruments they use? How do they go about it? We've already seen a bit of their instruments of war in the description of their helmets that I gave in last week's class on governance if you were here. But I'll repeat those parts of the quotes from chapter 5 that relate to weapons and armor:


[15:09:23] BilliAnn Bravin-Ireman (billiann.bravin): "The helmets of the north are commonly conical, with a nose-guard, that can slip up and down. At the neck and sides, attached by rings, usually hangs a mantle of linked chain." . . . "Their shields, like those of Torvaldsland, are circular, and of wood. The spear points are large and heavy, of tapered, socketed bronze, some eighteen inches in length. Many, too, carried axes."

("Marauders of Gor," Chapter 5.)


[15:10:05] BilliAnn Bravin-Ireman (billiann.bravin): Conical helmets, with a movable nose-guard and linked chains on the side. But what's missing from these helmets that you might think of when you think of the Vikings or someone descended from them? Something we do see on Thorgard of Skagnar, the rival of High Jarl Svein Blue Tooth (as I described last week)?


[15:10:55] BilliAnn Bravin-Ireman (billiann.bravin): That's right--horns! In nearly every modern rendition of a Viking wearing a helmet, what do you see? Huge horns curving out from either side of it. From "Hagar the Horrible" to "How to Train Your Dragon," you see all these horned helmets! But guess what? The Vikings never wore horned helmets! That's a modern invention, starting roughly at the end of the 18th century and carried on in romantic works throughout the 19th century and on even through today. But it's historically inaccurate! No Viking helmets have ever been found with horns. There are a few examples of some with some kinds of protrusions, but these seem to be ceremonial--and it's impossible to tell if they're horns, or even wings, such as you see on the Marvel Comics version of the Norse god Thor, or something else entirely.


[15:11:46] BilliAnn Bravin-Ireman (billiann.bravin): There's no evidence at all that Vikings wore horned helmets in history or archeology. And think about it practically . . . Say that you're fighting ship to ship and wearing a horned helmet and you run into some rigging. What's likely to happen? Your horns get caught in the rigging. And then, unless you manage to get free, you're a sitting duck. A horned sitting duck . . . So no--Vikings didn't wear horned helmets, and except for one, neither do Torvaldslanders. So why did Thorgard have one? I don't know, really, but I rather suspect perhaps John Norman was poking fun at the modern belief in horned Viking helmets by having the absolutely worst man in the book wear one. I could well be wrong, but it tickles me to think so. :)


[15:13:26] BilliAnn Bravin-Ireman (billiann.bravin): Anyway, so much for helmets. I have a teaching in another class about the Vikings where I go a bit more into the helmet thing, but let's carry on. We also see that the shields of Torvaldsland are round and of wood. We'll see this in another lesson I'll be teaching in a couple weeks, when Ivar Forkbeard's ship entered the inlet where Kassau lay. "And on its mast, round and of painted wood, had hung the white shield." ("MoG," Ch. 2) The white shield is said to indicate that the ship came in peace. (Of course, if you remember what happened in Chapter 2, that was a ruse. And a successful one.) ". . . the shields, overlapping, of its men were hung on the sides; this was another indication of peaceful intent. The shields were round, and of wood, variously painted, some reinforced with iron bands, others with leather, some with small bronze plates." ("MoG," Ch 2.)


[15:14:33] BilliAnn Bravin-Ireman (billiann.bravin): Helmets and wooden shields, sometimes reinforced with iron, leather, or bronze. Not a lot of protection. But often all that the giants of the North need. As far as offensive weapons, we see spears with huge heads and axes. When Ivar Forkbeard rose from his pretended death, "his right hand [was] clutching a great, curved, single-bladed ax of hardened iron." ("MoG," Ch 2.) Axes are very important weapons in Torvaldsland. When Cabot later talks about the differences between the Torvaldsland and the Southern Kaissa boards, he notes in particular that the Tarnsmen of the latter are replaced on the former by the Axes. The fact that the Axes on the Northern board move similarly to the Tarnsmen on the Southern is a symbolic indication of the importance of the ax in the hands of a warrior from Torvaldsland! (Tarns, by the way, aren't used in warfare anywhere in the pages of "Marauders." So it makes sense that they're replaced on the Northern Kaissa board by the Axes.)

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[15:15:22] BilliAnn Bravin-Ireman (billiann.bravin): You can learn a lot about warfare in Torvaldsland just by reading through the passages on the Northern Kaissa board in Chapters 4 and 5. I don't have time to go into depth on this here, and I do have an entire teaching on the Northern Kaissa board, as I believe I may have mentioned previously. So maybe another day . . . :) All right, so spears and axes. What other weapons are used by the men of Torvaldsland to make war? The bow, for one:


[15:16:25] BilliAnn Bravin-Ireman (billiann.bravin): "We brushed through the scrabbling workers and saw before us the wharf, and the serpent, sleek and swift, of Ivar Forkbeard, at its moorings. Ten men had remained at the ship. Eight held bows, with arrows at the string; none had dared to approach the ship; the short bow of the Gorean north, with its short, heavy arrows, heavily headed, lacks the range and power of the peasant bow of the south, that now, too, are the property of the rencers of the delta, but at short range, within a hundred and fifty yards, it can administer a considerable strike.


[15:17:06] BilliAnn Bravin-Ireman (billiann.bravin): "It has, too, the advantage that it is more manageable in close quarters than the peasant bow resembling somewhat the Tuchuck bow of layered horn in this respect. It is more useful in close combat on a ship, for example, than would be the peasant bow. Too, it is easier to fire it through a thole port, the oar withdrawn."

("Marauders of Gor," Chapter 3.)


[15:17:45] BilliAnn Bravin-Ireman (billiann.bravin): (A "thole," in case you're not familiar with the term is, in essence, a pin in the side of a boat that acts as a fulcrum for the oars. The "thole port," therefore, is the hole in the sides of the ship through which the oars protrude and in which the pin, or thole, rests. A little bit of extra detail for you here. Remember it for when I discuss the serpent ships of the North in a few minutes here.) :)


[15:19:09] BilliAnn Bravin-Ireman (billiann.bravin): So the marauders of Torvaldsland use a short bow, one that has sufficient range for ship to ship combat without getting bogged down or exposing the bowmen unduly to enemy fire. What else? Well, as I discuss in my class on the "Slaves of Torvaldsland," coming up, the Northern brand is meant to depict a woman whose belly lies beneath the sword, not beneath the ax. So that must indicate that the Torvaldslanders use swords, too, as an important weapon to cut down their foes. And we've seen that in one of the passages I quoted last week. Chapter 10 describes the weapons of a free man of Torvaldsland and how they are always near at hand, just beyond the reach of a chained bond-maid. "Should she, lying on her back, look back and up she sees, on the wall, the shield, the helmet, the spear and ax, the sword, in its sheath, of her master." ("MoG," Ch. 10.)


[15:19:58] BilliAnn Bravin-Ireman (billiann.bravin): When each free man of Torvaldsland attends the Thing-Fair every year, which he is obliged to do unless he alone works his farm, he must present for the inspection of his Jarl's officer "a helmet, shield and either sword or ax or spear, in good condition." ("MoG," Ch 10.) The high men who attend, we've seen, wear their cloaks ". . . in such a way that the right arm, the sword arm, is free." ("MoG," Ch. 10.) When Tarl Cabot steps in as the Champion for the boy Hrolf of Inlet of Green Cliffs in a duel, he describes his opponent's sword in this way:


[15:20:26] BilliAnn Bravin-Ireman (billiann.bravin): "Your long sword," I told him, "is doubtless quite useful in thrusting over the bulwarks of ships, fastened together by grappling irons, as mine would not be, but we are not now, my dear Bjarni, engaging in combat over the bulwarks of ships." . . . "Moreover, the arc of your stroke is wider then mine, and your blade heavier."

("Marauders of Gor," Chapter 10.)


[15:21:15] BilliAnn Bravin-Ireman (billiann.bravin): The sword of Bjarni of Thorstein Camp, we may presume, is typical of that of most Torvaldslanders, as opposed to the shorter sword wielded by Tarl Cabot and the Warrior caste of the South. Build for thrusting over the bulwarks of vessels in ship to ship combat. It's bigger and heavier, which seems suiting to the giants of the North. Of course in the duel recorded in Chapter 10, Cabot easily bests his opponent, which more shows his own skill as a former warrior than any inadequacy in the sword used by Torvaldsland. That weapon seems perfectly suited for warfare in the North, and we see it used in that way later in the book, when the men of Torvaldsland descend on a Kurii camp, under the influence of the "Frenzy of Odin." I'll talk about that in a moment. First, a bit about duels, as carried out in Torvaldsland.


[15:21:49] BilliAnn Bravin-Ireman (billiann.bravin): Duels actually have less to do with warfare in Torvaldsland than as a means of settling disputes. So in a way, the subject may belong in my earlier lesson, on ways in which Torvaldsland is governed. But since it is a contest using weapons, I decided to include it here, in our discussion of Torvaldsland weapons and warfare. While at the Thing-Fair, Ivar Forkbeard makes a suggestion to Tarl Cabot, who goes on to explain to us (the readers) how duels work in Torvaldsland:


[15:22:31] BilliAnn Bravin-Ireman (billiann.bravin): "Let us watch duels," said the Forkbeard. The duel is a device by which many disputes, legal and personal, are settled in Torvaldsland. There are two general sorts, the formal duel and the free duel. The free duel permits all weapons; there are no restrictions on tactics or field. At the thing, of course, adjoining squares are lined out for these duels. If the combatants wished, however, they might choose another field. Such duels, commonly, are held on wave-struck skerries in Thassa. Two men are left alone; later, at nightfall, a skiff returns, to pick up the survivor.


[15:23:27] BilliAnn Bravin-Ireman (billiann.bravin): "The formal duel is quite complex, and I shall not describe it in detail. Two men meet, but each is permitted a shield bearer; the combatants strike at one another, and the blows, hopefully, are fended by each's shield bearer; three shields are permitted to each combatant; when these are hacked to pieces or otherwise rendered useless, his shield bearer retires, and he must defend himself with his own weapon alone; swords not over a given length, too, are prescribed. The duel takes place, substantially, on a large, square cloak, ten feet on each side, which is pegged down on the turf; outside this cloak there are two squares, each a foot from the cloak, drawn in the turf.


[15:24:13] BilliAnn Bravin-Ireman (billiann.bravin): "The outer corners of the second of the two drawn squares are marked with hazel wands; there is a twelve-foot-square fighting area; no ropes are stretched between the hazel wands. When the first blood touches the cloak the match may, at the agreement of the combatants, or in the discretion of one of the two referees, be terminated; a price of three silver tarn disks is then paid to the victor by the loser; the winner commonly then performs a sacrifice; if the winner is rich, and the match of great importance, he may slay a bosk; if he is poor, or the match is not considered a great victory, his sacrifice may be less.


[15:25:03] BilliAnn Bravin-Ireman (billiann.bravin): "These duels, particularly of the formal variety, are sometimes used disreputably for gain by unscrupulous swordsmen. A man, incredibly enough, may be challenged and risks his life among the hazel wands; he may be slain; then, too, of course, the stake, the farm, the companion, the daughter, is surrendered by law to the challenger. The motivation of this custom, I gather, is to enable strong, powerful men to obtain land and attractive women; and to encourage those who possess such to keep themselves in fighting condition.


[15:25:26] BilliAnn Bravin-Ireman (billiann.bravin): "All in all I did not much approve of the custom. Commonly, of course, the formal duel is used for more reputable purposes, such as settling grievances over boundaries, or permitting an opportunity where, in a case of insult, satisfaction might be obtained."

("Marauders of Gor," Chapter 10.)


[15:26:14] BilliAnn Bravin-Ireman (billiann.bravin): So we find that the duel is a means for settling both legal and personal disputes in Torvaldsland. The free duel is the more savage of the two--in general, only one walks away. We see something of an example of this type of duel near the end of "Marauders," where Tarl Cabot confronts the Kur whom he'd come to Torvaldsland to find. The formal duel, we learn, can be used for both reputable or less reputable ends. This is the kind of duel that takes place at the Thing-Fair, and which Tarl Cabot participates in as the boy's champion to prevent the young man's sister from being enslaved. I won't quote the entire passage covering that duel here, as it's a long one and it's far more fun for you to read it yourself. But remember that the duel is important in Torvaldsland as a matter of both law and war.


[15:27:03] BilliAnn Bravin-Ireman (billiann.bravin): Oh, and another quick aside. You may have noticed the mention of "silver tarn disks." You're likely more familiar with silver coins on Gor being known as tarsks rather than tarns. But this is how such coins are described in the earlier Gor books, up through at least Book 9, as you see in this passage. All coins were tarns--silver, gold, even copper. But at some point after that, Norman changed his mind about the names of Gorean currency. And from that time forward, only gold coins were known as tarns. The silver and copper ones were now tarsks. You sometimes still see lists of Gorean currency with silver tarns on them. And references such as this one is probably why. But, as I said, consider this just an aside that I thought I'd give you as a bonus, if you weren't already aware. :)


[15:28:03] BilliAnn Bravin-Ireman (billiann.bravin): Anyway, I mentioned in last week's lesson the "war arrow," which Cabot says in Chapter 6 can be carried to 10,000 farms by the heralds of Svein Blue Tooth, High Jarl of Torvaldsland. But what exactly is the war arrow? This is actually a holdover from the Viking ancestors of Torvaldsland. In Viking times, "passing the war arrow" was a means of warming people that an enemy was approaching. The original war arrow was a wooden or iron baton, on which were inscribed various runes. It was used in a kind of relay between settlements. We have records dating back to 950 AD of the war arrow in use, which would be about 20 years before Vikings were said to have been brought to Gor in the voyages of acquisition, to become the first peoples of Torvaldsland. Originally war arrows came in several shapes for different purposes, but the one used to ready men for battle was indeed in the shape of an arrow.


[15:28:38] BilliAnn Bravin-Ireman (billiann.bravin): The Viking war arrows were burnt at one end and had a rope attached at the other end. This was a reminder to everyone of the severe penalties for failing to pass this baton on--or failing to heed its call. These could include the burning down of one's farm (the burnt end) or even hanging (the rope end). Needless to say, most heeded the call of the war arrow, as we see happening in "Marauders" with the men of Torvaldsland:


[15:29:09] BilliAnn Bravin-Ireman (billiann.bravin): "When the war arrow is carried, of course, all free men are to respond; in such a case the farm may suffer, and his companion and children know great hardship; in leaving his family, the farmer, weapons upon his shoulder, speaks simply to them. "The war arrow has been carried to my house," he tells them."

("Marauders of Gor," Chapter 10.)


[15:30:21] BilliAnn Bravin-Ireman (billiann.bravin): So it's not a thing to be taken lightly when the war arrow is brought to the farm or village of a Torvaldslander. But what does the war arrow used in Torvaldsland look like? We find one important example in Chapter 16 of "Marauders," which is titled, appropriately enough, "The War Arrow." This takes place after the Kurii--their "request" to march through Tovaldsland having been turned down at the Thing, as I described last week--attack Svein Blue Tooth's Long Hall. Tarl Cabot and Ivar Forkbeard manage to escape the hall as it's being burned down. Chased by the Kurii, they make their way to the Torvaldsberg--the highest mountain in Torvaldsland--where the legendary founder of Torvaldsland, Torvald himself, is said to be buried. In a carved out cave on the mountain, they find an ancient tomb. And within it . . . the war arrow of Torvald!


[15:31:21] BilliAnn Bravin-Ireman (billiann.bravin): "From among the weapons at the foot of the couch, from one of the cylindrical quivers, still of the sort carried in Torvaldsland, I drew forth a long, dark arrow. It was more than a yard long. Its shaft was almost an inch thick with iron, barbed. Its feathers were five inches long, set in the shaft on three sides, feathers of the black-tipped coasting gull, a broad-winged bird, with black tips on its wings and tail feathers, similar to the Vosk gull. I lifted the arrow. "What is this?" I asked the Forkbeard. "It is a war arrow," he said. "And what sign is this, carved on its side?' I asked. "The sign of Torvald," he whispered. "Why do you think this arrow is in this place?" I asked. "That men might find it?" he asked."

("Marauders of Gor," Chapter 16.)


[15:32:21] BilliAnn Bravin-Ireman (billiann.bravin): Cabot suggests that the war arrow was left there so that those who discover it might actually find themselves, and step up to whatever act of bravery is required of them. And that proves to be the case in "Marauders." Emboldened, Ivar Forkbeard takes the war arrow, and soon it has indeed gone out to all the farms, holds, inlets, landfalls and villages of Torvaldsland. And the men of Torvaldsland respond, and gather above the camp of the Kurii:


[15:33:10] BilliAnn Bravin-Ireman (billiann.bravin): "It was very quiet.

 The men did not speak.

 Below us, in the valley, spread out for more than ten pasangs we saw the encampment of Kurii.

 At the feet of Ivar Forkbeard, head to the ground, nude, waiting to be commanded, knelt Hilda the Haughty, daughter of Thorgard of Scagnar. . . .

 We stood downwind of the encampment.

 Not far from me was Svein Blue Tooth. He stood, not moving. It was cold. I could see the outline of his helmet, the rim of the shield, the spear, dark against darkness.

 Near us, behind us, stood Gorm, Ottar and Rollo, and others of Forkbeard's Landfall. . . .


[15:34:02] BilliAnn Bravin-Ireman (billiann.bravin): "With us stood Bjarni of Thorstein Camp, and with him he who had in the formal duel carried his shield. At Bjarni's shoulder, too, stood the young man, scarcely more than a boy, whom he had in that duel intended to fight. With the boy, too, was his friend, who would have carried the shield for him. The war arrow had been carried. It had been carried to the Inlet of Green Cliffs, to Thorstein Camp, from Ax Glacier to Einar's Skerry; it had been carried to the high farms, to the lakes, to the coast; it had been carried on foot and by swift ship; a thousand arrows, each touched to the arrow of Torvald, had been carried, and where the arrow had been carried, men had touched it, saying "I will come." They came.


[15:35:02] BilliAnn Bravin-Ireman (billiann.bravin): "Captains and rovers, farmers, fishermen, hunters, weavers of nets, smiths, carvers of wood, tradesmen and traders, men with little more than leather and an ax to their name, and jarls in purple cloaks, with golden pommels on their swords. And among them stood, too, thralls. Their heads were not lower than those with whom they stood. Among them was the lad called Tarsk, formerly Wulfstan of Kassau, to whom Thyri had once been given for the night. In the night of the attack he, at the Forkbeard's encampment near the thing field, with an ax, had slain a Kur. I remembered finding the carcass of the animal beneath the fallen, half-burned canvas of the Forkbeard's tent. Thralls are not permitted to touch the war arrow, but they are permitted to kneel to those who have."

("Marauders of Gor," Chapter 17.)


[15:36:26] BilliAnn Bravin-Ireman (billiann.bravin): When the war arrow is carried across the land, Torvaldsland marches to war! Even against such a fierce foe as the Kurii! We'll get back to this scene to close today. But first I want to discuss a little about another important tool of war for the men of Torvaldsland. And that is the swift serpent ships, upon which the marauders of the North ride in their raids to the south and even when they make war upon one another, as we see in an earlier chapter, when the Black Sleen of Thorgard of Skagnar pursued Ivar Forkbeard's ship, the Hilda. These fast ships are another holdover from their Viking ancestors and differ a great deal from those vessels most commonly used by Goreans to navigate Thassa. First, though, you might wonder why they're called "serpent ships"? You might think you know the answer if you remember how Viking ships are usually portrayed in popular art and literature . . .


[15:37:22] BilliAnn Bravin-Ireman (billiann.bravin): Yes--Viking longships are usually shown with a dragon's head carved into the prowl of the ship! So you might be excused in thinking that, based on their name, the serpent ships of Torvaldsland are similar in appearance in that regard. But they're not! We learn this when the ship of Ivar Forkbeard first appears in the harbor at Kassau:


[15:37:47] BilliAnn Bravin-Ireman (billiann.bravin): "Even the tarnhead at the ship's prow had been swung back on the great wooden hinges. Sometimes, in light raiding galleys, it is so attached, to remove its weight from the prow's height, to ensure greater stability in high seas; it is always, however, at the prow in harbor, or when the ship enters an inlet or river to make its strike; in calm seas, of course, there is little or no damage in permitting it to surmount the prow generally. That the tarnhead was hinged back, as the ship entered the inlet, was suitable indication, like the white shield, that it came in peace."

("Marauders of Gor," Chapter 2.)


[15:38:57] BilliAnn Bravin-Ireman (billiann.bravin): Ahhhh, so rather than a dragon head on the prowl of a Torvaldsland serpent ship, we find that a tarnhead is what graces the vessel's foremost area. This might seem a little strange, given that tarns aren't generally used in warfare in Torvaldsland. We saw that in how the Ax piece replaces the Tarnsman piece on the Northern Kaissa board. And tarns are conspicuous in their absence in the climactic battle in chapters 17 and 18 of "Marauders." But the Torvaldslanders obviously knew about tarns and how fierce they are and how such a beast would strike terror in the hearts of many in the South, and so this is what they carved onto the prows of their serpent ships. Now, I'm speculating here, as that's never said directly in "Marauders," but it does make sense, at least to me. I hope you might agree. :) So why are they called serpent ships? I'll get to that in a moment. First a bit more describing these vessels:


[15:40:05] BilliAnn Bravin-Ireman (billiann.bravin): "The ship was a beautiful ship, sleek and well-lined. It was a twenty-bencher, but this nomenclature may be confusing. There were twenty benches to a side, with two men to each bench. It carried, thus, forty oars, with two men to each oar. . . . The oars were generally some nineteen feet in length, and narrower than the southern oars, that they might cut and sweep with great speed, more rapidly than the wider bladed oar; and with two men to each oar, and the lightness of the ship, this would produce great speed. As in the southern galleys the keel to beam ratio was designed, too, for swiftness, being generally in the neighborhood of one to eight. Forkbeard's ship, or serpent, as they are sometimes called, was approximately eighty Gorean feet in length, with a beam of some ten feet Gorean.


[15:41:23] BilliAnn Bravin-Ireman (billiann.bravin): "His ship, like most of the northern ships, did not have a rowing frame, and the rowers sat within the hull proper, facing, of course, aft. The thole ports, I noted, had covers on the inside, on swivels, which permitted them to be closed when the ship was under sail. The sail was quite different from the southern ships, being generally squarish, though somewhat wider at the bottom. The mast, like that of the southern ships, could be lowered. It fitted into two blocks of wood, and was wedged into the top block by means of a heavy diagonal plug, driven tight with hammers. The northern ship carries one sail, not the several sails, all lateens, of the southern ships, which must be removed and replaced. It is an all-purpose sail, hung straight from a spar of needle wood. It can be shortened or let out by reefing ropes. At its edges, corner spars can hold it spread from the ship.


[15:42:30] BilliAnn Bravin-Ireman (billiann.bravin): "I doubted that such a ship could sail as close to the wind as a lateen-rigged ship, but the advantages of being able to shorten or let out sail in a matter of moments were not inconsiderable. The sail was striped, red and white. The ship like most of the northern ships, was clinker built, being constructed of overlapping planks, or strakes, the frame then fitted within them. Between the strakes, tarred ropes and tar served as caulking. Outside the planks, too, was a coating of painted tar, to protect then from the sea, and the depredations of ship worms. The tar was painted red and black, in irregular lines. The ship, at night,, mast down with such colorings, moving inland on a river, among the shadows, would be extremely difficult to detect. It was a raider's ship.


[15:43:36] BilliAnn Bravin-Ireman (billiann.bravin): "The clinker-built construction, as opposed to the carvel construction of the south, with flush planking, is somewhat more inclined to leak, but is much stronger in the high waters of the north. The clinker construction allows the ship to literally bend and twist, almost elastically, in a vicious sea; the hull planking can be bent more than a foot Gorean without buckling. The decking on the ship is loose, and may be lifted or put to one side, to increase cargo space. The ship. Of course, is open. To protect goods or men from the rain or sun a large rectangle of boskhide, on stakes, tentlike stretched to cleats on the gunwales, is sometime used. This same rectangle of boskhide may be used, dropped between the gunwales, to collect rainwater. "

("Marauders of Gor," Chapter 2.)


[15:44:19] BilliAnn Bravin-Ireman (billiann.bravin): Whew! That's a lot on the Torvaldsland serpent ships, and maybe of only passing interest if you're not an architect or shipwright. (I'm not either!) There's more elsewhere on these vessels in "Marauders," but this gives you enough information for now, I'd wager. :) But again--why "serpent" ships? The answer is in the clinker-built construction described in that last paragraph. In a vicious sea, it allows the ship to literally bend and twist through the waters--much like a serpent bends and twists, or sidewinds, along the ground! Hence the name. I thought that was kind of a cool tidbit when I first read the passage and put two and two together. But then I'm kind of a nerd about such things. :)


[15:44:51] BilliAnn Bravin-Ireman (billiann.bravin): We do find out later that there are variations on the serpents of Torvaldsland. Forkbeard's ship is said to be a raider, built for speed. We learn in Chapter 5 that Thorgard's ship, the Black Sleen, is more built for war, even though it's considered the fastest ship on Thassa. (Until Forkbeard's Hilda proves that to be a myth.)


[15:45:28] BilliAnn Bravin-Ireman (billiann.bravin): Now, just to mention it so you don't read it later and get confused . . . for some reason, in Books 29 and 30, and perhaps elsewhere later in the Gorean saga, we find references to the "dragon ships of Torvaldsland." When I first read that, I did a double take. Dragon ships? There's no indication anywhere in "Marauders" or until then that the names of the serpent ships had changed at some point. Dragon ships just didn't fit. If they'd had tharlarions carved into their prowls, maybe. But "tarnships" would be more accurate.


[15:46:23] BilliAnn Bravin-Ireman (billiann.bravin): I have no real answer as to why the name change occurs there unless it's that the books are about mainland Goreans first discovering the Twelve Islands of the Pani. (In fact, Book 33, "Rebels of Gor," features a huge mechanical dragon plaguing the Pani Twelve Islands.) And dragons seem to have a prominent place in Pani mythology, derived from their feudal Japanese ancestors. So maybe someone--Norman, Cabot, a heavy-handed editor--got confused and renamed the Torvaldsland ships to better fit with the background of the Pani. After all, if you were describing a "serpent" ship to a Pani, he might not understand the clinker-bullt nature and think you were referring more directly to a snake. And dragons in Asian mythology are usually depicted as being sinewy and snake like.


[15:47:12] BilliAnn Bravin-Ireman (billiann.bravin): It's a bit of a stretch, I know. But it might explain the sudden change in terms. Though another possibility is that Norman changed the name simply to foreshadow that mechanical dragon he would introduce in the later book--if he had, in fact, already planned out the story in advance. That's not entirely unheard of in the realm of publishing. Or . . . maybe Norman just goofed. :) It'd been so many years since he'd written "Marauders of Gor," perhaps he just had a bit of brain freeze at the time and called them "dragon ships" and, by the time it got published, he let it stand. Or maybe an overzealous editor who hadn't read the earlier book thought he'd made an error and changed it to dragon to better fit his own knowledge of Viking history. I don't know really.


[15:47:55] BilliAnn Bravin-Ireman (billiann.bravin): Of course, you could look at it as a situation similar to when Norman changed the names of Gorean coins, as I mentioned earlier. And looking at it that way, the later term would be the more valid one. But . . . I can't really see it that way. The number of later references to "dragon ships" are vastly outnumbered by those to "serpent ships" that appear in "Marauders." Standard textural analysis practice would suggest that, if a contradiction in terms arises in any body of literature, the correct term is almost always the one with the preponderance of appearances. And that, regardless of the later name change, would make "serpent ship" the correct designation. At least in my humble opinion. :) If, however, you ever hear anything more concrete on this, do let me know! :)


[15:48:36] BilliAnn Bravin-Ireman (billiann.bravin): Before I get to our final topic tonight, I'd like to bring up something that you sometimes hear in SL Gor--that war between the North and the South is likely to break out at any time! But . . . is it? We're not talking about the American Civil War here, but two very different regions of Gor. I mentioned in my lesson last week on the governance of Torvaldsland how unlikely it would be for the men of Torvaldsland to declare all-out war on the South, either in general or on any specific city or region. I won't repeat all that here, other than to point out the main way that Torvaldslanders make warfare when it concerns the South: Fast raids in their serpent ships!


[15:49:29] BilliAnn Bravin-Ireman (billiann.bravin): You see an example of such a raid in Chapter 2 when Ivar Forkbeard and his men raided the Temple at Kassau. The Forkbeard and his crew didn't declare all out war on Kassau--they conducted a swift, in and out raid on the town. Similarly, Forkbeard raided Port Kar prior to the events of "Marauders" to free Chenbar of Tyros from a prison there. He didn't declare war on Port Kar. That would have been foolish. He would have been vastly outnumbered. Instead, he conducted a swift raid, in and then out again with his prize. So while the High Jarl can call on his additional hundred ships should war break out, invading the South with only that many vessels is not at all likely what the men of Torvaldsland would do, except under the most dire of circumstances.


[15:50:09] BilliAnn Bravin-Ireman (billiann.bravin): Further, as I described in my lesson on the culture of Torvaldsland, many men of the South could be found at the Thing-Fair, as described in Chapter 10, among them merchants, slavers--even a scribe and a physician! If these men feared that war might break out at any moment with the North, would they have so casually attended the Thing-Fair? Not likely. For them it was business as usual. They had no fear of being cast in a Torvaldsland stockade and held for ransom or anything else. Similarly, in other of the Gorean books, you read of Torvaldslanders attending the various festivals in the South. Again, highly improbable if war were likely to break out at any moment.


[15:50:57] BilliAnn Bravin-Ireman (billiann.bravin): So when you hear of such talk at any SL Gor sim, you can dismiss it as far as anything BtB goes. Perhaps some sim owner is merely trying to create some RP drama in such a possibility. That happened in one city I was RPing at some years ago. And yet, since I was RPing a woman of Torvaldsland there, I felt duty bound to point out the logistical impossibility of such a "threat from the North" as they put it. The closest reaches of Torvaldsland to that particular city were more than a thousand pasangs distant. Across dense forest and rugged mountainous areas--including the Sardar! The city, furthermore, was at least a couple thousand pasangs inland from Thassa! So a "threat from the North"? Maybe in the realm of RP, but certainly not BtB! :)


[15:51:34] BilliAnn Bravin-Ireman (billiann.bravin): All right--one last thing to cover before we close this lesson, and that concerns a phenomenon that seems unique to warfare among the men of Torvaldsland. (Though, as we'll see, it can be a bit infectious even among those not of the North.) And that's what's generally called "The Frenzy of Odin"! (Though on first mention, Cabot calls it "the fury.") It appears to be a form of battle madness that overtakes the Torvaldslanders, making them even fiercer warriors than they already are--much like the berserkers of Old Norse lore, if you know anything about Viking history. Cabot describes it thus (and this is another long passage that I'll break down in sections):


[15:52:24] BilliAnn Bravin-Ireman (billiann.bravin): "It seemed strange to me that men, only men, would dare to pit themselves against Kurii. I did not know then, of course, about the fury.

 Svein Blue Tooth had his head down.

 I sensed it first in the giant, Rollo. It was not a human noise. It was a snarl, a growl, like the sound of a larl, awakening from its sleep. The hair on my neck stood on end. I turned. The giant head was slowly lifting itself, and turning. Its eyes were closed. I could see blood beginning to move through the veins of its forehead. Then the eyes opened, and no longer were they vacant, but deep within them, as though beginning from far away, there seemed the glint of some terrible light. I saw his fists close and open. His shoulders were hunched down. He half crouched, as though waiting, tense, while the thing, the frenzy, the madness, began to burn within him.


[15:53:04] BilliAnn Bravin-Ireman (billiann.bravin): "It is beginning," said Ivar Forkbeard to me.

 "I do not understand," I said.

 "Be quiet," said he. "It is beginning."

 I saw then Svein Blue Tooth, the mighty jarl of Torvaldsland, lift his own head, but it did not seem, then, to be him.

 It seemed rather a face I had not seen before. The eyes did not seem those of the noble Blue Tooth, but of something else, unaccountable, not understood. I saw him suddenly thrust his left forearm against the broad blade of his spear. To my horror I saw him sucking at his own blood.

 I saw a man, fighting the frenzy, tear handfuls of his own hair from his head. But it was coming upon him, and he could not subdue it. . . .


[15:53:35] BilliAnn Bravin-Ireman (billiann.bravin): "Those who had not yet been touched stood terrified among their comrades in arms. They stood among monsters.

 "Kurii," I heard someone say.

 "Kill Kurii," I heard. "Kill Kurii."

 "What is it?" I asked Ivar Forkbeard.

 I saw a man, with his fingernails, blind himself, and feel no pain. With his one remaining eye he stared into the valley. I could see foam at the side of his mouth. His breathing was deep and terrible.


[15:54:08] BilliAnn Bravin-Ireman (billiann.bravin): "Look upon Rollo," said the Forkbeard.

 The veins in the neck, and on the forehead, of the giant bulged, swollen with pounding blood. His head was bent to one side. I could not look upon his eyes. He bit at the rim of his shield, tearing the wood, splintering it with his teeth.

 "It is the frenzy of Odin," said the Forkbeard. "It is the frenzy of Odin."

("Marauders of Gor," Chapter 17.)


[15:55:06] BilliAnn Bravin-Ireman (billiann.bravin): The Frenzy of Odin! Cabot goes on to describe how the frenzy seemed to jump from man to man among the Blue Tooth's host, infecting each one in turn with the horrible battle madness. He attributed it to "the gods of men, and of the men of Torvaldsland, the dread, harsh divinities of the cruel north, the gods of Torvaldsland. And the touch of these gods, like their will, was terrible." ("MoG," Ch 17.) Then the frenzy reaches the Forkbeard, causing him to throw back his head and scream at the sky, making him, in Cabot's eyes not the man he had known, but a beast! And then, irrational as lava, Cabot himself felt the beginnings of "a strange sensation." He tried to fight it, but even the mighty Tarl Cabot was no match for the Frenzy of Odin:


[15:55:32] BilliAnn Bravin-Ireman (billiann.bravin): "The valley seemed to me red with rage, the sky red, the faces of those about me. I felt a surge of frenzy building within me. I wanted to tear, to cut, to strike, to destroy.

 "It had touched me, and I stood then within its grip, in that red, burning world of rage."

("Marauders of Gor," Chapter 17.)


[15:56:14] BilliAnn Bravin-Ireman (billiann.bravin): The thousands of men of Torvaldsland, along with Cabot, were overtaken by the madness, waiting only for the signal from Svein Blue Tooth:


"The signal spear, in the hand of the frenzied Blue Tooth, its scarlet talmit wrapped at the base of its blade, was lifted. The breathing of thousands of men, waiting to be unleashed, to plunge to the valley, for an instant was held. The sun flashed on the shield. The signal spear thrust to the valley.

 With one frenzied cry the host, in its fury, from either side of the valley, plunged downward.

 "The men of Torvaldsland," they cried, "are upon you!" 

("Marauders of Gor," Chapter 17.)


[15:57:05] BilliAnn Bravin-Ireman (billiann.bravin): And so the men of Torvaldsland cut through the Kurii host like a sharp-bladed ax through bosk butter! The battle itself is described in detail in Chapter 18, and I won't spoil it for you--you'll want to read it yourself. But the Frenzy of Odin enabled the men of Torvaldsland to fight fiercely, ignoring their wounds, until the Kurii were at last defeated. (I guess telling you that does spoil it to some extent--maybe I should have said Cabot and the others all met a grisly death? :) But you'd know that couldn't be true . . .) One thing that puzzled me about this description is why it was called the Frenzy of Odin, and not, say, that the men had become berserkers or something similarly familiar to our modern ears. So I did a search on the Internet and discovered a number of references associating the Norse god Odin with frenzy. So it seemed John Norman had done his homework yet again. :)


[15:57:54] BilliAnn Bravin-Ireman (billiann.bravin): And with that, I conclude tonight's class on the warfare of Torvaldsland. Hopefully, you've learned a little more about life in the North and how war is fought than you knew already. If you have any questions or comments about tonight's lesson, please feel free to ask now.


[15:58:51] BilliAnn Bravin-Ireman (billiann.bravin): All right, if there are no questions, we'll go ahead and conclude for today. And please, if you can, support Gorean Campus as you are able. I hope to see you again next week as well as in the coming weeks as we continue to study the land to the North! I wish you all well!



Monday, February 16, 2026

Torvaldsland Studies Pt 2

Torvaldsland Studies Pt 2

2/16/26
BilliAnn Bravin

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This lesson by Lady BilliAnn focuses on the political structure and leadership of Torvaldsland. Unlike the South, which is composed of independent city-states, Torvaldsland functions as a large region under the influence of powerful High Jarls, though it remains resource-poor and decentralized.


The Hierarchy of Leadership

Leadership in the North is categorized by "high men" who hold various titles, often distinguished by talmits (headbands indicating rank or district).

  • High Jarl: The most powerful leader (e.g., Svein Blue Tooth). He can summon 10,000 men and over 100 ships via the "war arrow." He is not a dictator but acts as a presiding officer over assemblies.

  • Jarls & Chieftains: These terms are used almost interchangeably for leaders of villages, holds, or camps. While "Jarl" is more common, "Chieftain" is also book-accurate (BtB).

  • Lieutenants: High-ranking officers who serve as direct counselors or deputies to a High Jarl.

  • Captains: Leaders who command the "serpent ships" (longships).

  • Lawmen: Officials paid by the Jarl to oversee specific districts.

Social Markers of Rank

  • Talmits: Headbands that vary in material and design to signify an officer's rank or the district they represent.

  • Salt: Used within the Long Hall to rank individuals; those of higher prestige sit "above the salt" (closer to the High Jarl).


Governance & The Assembly (The Thing)

Torvaldsland follows a more "democratic" process for major decisions compared to the UBara-led cities of the South.

  • The Assembly of Free Men: Major political and military decisions (like allowing foreign powers to traverse the land) are put to a vote or consensus among all free men present.

  • The Peace of the Thing: A sacred law ensuring that even sworn enemies must remain peaceful while on the grounds of the Thing-Fair.

  • Counsel: Even the High Jarl is expected to seek parley with his officers and the Rune-Priests (religious leaders) before acting on significant matters, such as executions or changing laws.


Geography & Economics of Power

The harshness of the land directly impacts how it is governed:

  • Resource Scarcity: Torvaldsland is poor, with "scraggly" trees and little arable soil. Famines are common, forcing the population to rely on imports (like fine wood for ships) and raids on the South.

  • Limited Ambition: Because the land is poor and the population relatively small, the Priest-Kings allow the High Jarls to maintain power. Torvaldsland lacks the resources to mount a full-scale conquest of the South, preferring swift, cunning raids instead.


Rivalries: Blue Tooth vs. Thorgard

The transcript notes that Svein Blue Tooth is the generally regarded High Jarl, but he has a major rival:

  • Thorgard of Scagnar: A Jarl of comparable power who commands his own holdings and the ship Black Sleen.

  • The Conflict: Thorgard represents a darker side of Northern leadership, as he was willing to ally with the Kurii (monstrous aliens/beasts) to overthrow Blue Tooth and seize control of the North.


A Note on "Onlineisms"

Lady BilliAnn points out two common practices in Roleplay (RP) that are not found in the books:

  1. "First Ax" / "Second Ax": These titles are likely made up by players to mimic Southern titles like "First Sword."

  2. Governing Clans: While the concept of a family unit or ätt exists, the books do not show "clans" acting as the primary political or governing units of a village.

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[15:05:35] BilliAnn Bravin-Ireman (billiann.bravin): Welcome to today's Gorean Campus Torvaldsland Studies class on the "Governance of Torvaldsland"--I.e., How Torvaldsland is governed. Let's get some preliminaries out of the way first and then we can get started.


[15:06:05] BilliAnn Bravin-Ireman (billiann.bravin): If you wish to make a statement or comment during a lesson or ask or answer a question, we ask that you simply type @ in your local chat box and I will get to you in the order that I see your posts. If for some reason I miss you, please feel free to post again.


[15:06:39] BilliAnn Bravin-Ireman (billiann.bravin): I do prefer, if at all possible, that you hold questions to the end to make sure that we can move along in a timely fashion and not get lost or off on a tangent--though the latter can sometimes be fun or enlightening. But if you're really lost or I'm going too fast for you or you feel something vital is missing, do feel free to pop in with a question, and I'll do my best to cover it before we get too far along. Or to slow down if I'm moving too swiftly. :)       Thanks!


[15:07:29] BilliAnn Bravin-Ireman (billiann.bravin): (and then you can probably guess from the information posted about the class), I'm Lady BilliAnn. If you should fail to include the "Lady" part in addressing me, it's not a problem, however, as all our classes here at Gorean Campus are OOC (out of character) as opposed to IC (in character). That's something we always need to keep in mind to avoid any confusion when it comes to what and how we cover things in our classes here on Campus. At my home sim of 1888, which sadly closed down two years ago this month, I held the title of "Lady." And in my Gorean RP I portray Lady Anja Steinnsdottir, Skald of Torvaldsland. So I'm covered on that, both OOC and IC. :)


[15:08:10] BilliAnn Bravin-Ireman (billiann.bravin): If you've been in any of my classes before, you are likely familiar with my own background as a teacher and a Gorean, so I'm going to dispense again today with the bio info I often give, other than to note that I've been a teacher of Gorean studies--with a focus on Torvaldsland--for almost 10 years now. And just one month shy of having been in SL Gor for 11 years. If by chance you are new and would like more information on that, just IM me after class and I'll be happy to fill you in or send you some information to get you up to speed. :) And I'll try to do so as succinctly as possible . . . (I always make that offer, but so far no one has taken me up on it. I guess I'm not very interesting.) :)


[15:08:59] BilliAnn Bravin-Ireman (billiann.bravin): Today's class is the second in a series of loosely related Torvaldsland Studies classes I'll be teaching in the upcoming weeks. This one is on the "Governance of Torvaldsland," which you're probably aware of or you wouldn't be here. :) It was originally class 5 of a series of "Introduction to Torvaldsland" classes that I've taught in the past. However, the original class, which covered both governance and warfare in Torvaldsland ran around an hour and a half long. As that was a bit long to ask students to sit there listening, I decided to cut it in two and, in the first class, as tonight, cover just the governance of Torvaldsland. The second half of the class, on warfare, will come next week as part 2 of 2. So I've reworked each class to stand alone, as well as to better fit into the hour without going overtime. Hopefully, I've succeeded and that isn't confusing to you. :)


[15:09:53] BilliAnn Bravin-Ireman (billiann.bravin): In any event, Torvaldsland governance can be a little difficult to discuss when we're sticking strictly to BtB, as we have but one book that focuses on Torvaldsland, "Marauders of Gor." And yet we do get a good glimpse of many aspects of Torvaldsland as Tarl Cabot makes his way through the North, along with Ivar Forkbeard and his crew. But as Norman doles out the information in chunks here and there throughout "Marauders," this teaching may seem a wee bit disjointed as I jump from topic to topic. Still, you should be able to follow along without much--if any--difficulty. :) At least I hope that's the case . . .


[15:10:28] BilliAnn Bravin-Ireman (billiann.bravin): As far as how Torvaldsland is governed, you first need to understand that, as a region rather than a city state with a surrounding area of influence, Torvaldsland is governed very differently than most of Gor. That's because--unlike in the South, where the Priest-Kings keep any city or its Ubar from becoming too powerful--the various holds, landfalls, and villages of Torvaldsland, besides each having their own leaders, have an overall leader to whom they give their allegiance. And that's the High Jarl of Torvaldsland. Or, to be precise, given what "Marauders of Gor" describes, one of two High Jarls. And we'll get into that in a moment.


[15:11:36] BilliAnn Bravin-Ireman (billiann.bravin): You might wonder why the Priest-Kings allow such a sizable territory to be governed by just one--or two--leaders. Wouldn't that make it likely that the men of Torvaldsland might look toward the South and perhaps decide, as a country, to invade and conquer the cities of the South, one by one, until they fall? Well, unfortunately, Norman doesn't give us the answer to that question. At least not directly. So we have to engage in a bit of deduction and even some speculation based on what we are told.


[15:12:37] BilliAnn Bravin-Ireman (billiann.bravin): The first thing to consider is that Torvaldsland is most definltely *not* a rich land. It is a very poor land in terms of what can grow there and how much arrible soil you can find there. Trees, we are told in the opening chapters of "Marauders of Gor," are wind-blown and scraggly. The great trees of the South can't grow in Torvaldlsand. No ka-la-na, no temwood trees. Needle trees apparently are present, as we see in Chapter 10 that one of the games at the Thing-Fair in which the men of Torvaldsland compete is called climbing the mast--with the mast actually being the trunk of a needle tree.


[15:13:10] BilliAnn Bravin-Ireman (billiann.bravin): Of course, that's only one of a handful of such mentions of needle trees in Torvaldsland that you find in "Marauders." (And one of those refers to needle tree oil from Thentis, not Torvaldsland.) Elsewhere in the Gorean saga, we learn that needle trees are abundant jn the Northern Forests, which lie south of Torvaldsland. And "Marauders" also tells us that there is trade between the North and the South, much of it passing through Kassau on its way to Torvaldsland. So it's entirely possible that the needle trees used for the game at the Thing-Fair and the masts of Torvaldsland's fast serpent ships were imported rather than home grown. We don't know for sure, but everywhere else in the book, the trees of Torvaldsland are described as looking pretty pathetic.


[15:14:25] BilliAnn Bravin-Ireman (billiann.bravin): Still, In one passage in Chapter 11, one of the Kurii who shows up at the Thing-Fair (as I'll mention more on in a bit here) makes the following statement when asked how many Kurii gather to march through Torvaldsland:


"As many as the stones of the beaches," said the Kur "as many as the needles on the needle trees."

"Marauders of Gor," Chapter 11.)


[15:14:51] BilliAnn Bravin-Ireman (billiann.bravin): It's also said just before this passage that one of the Kurii in the party carried an ax, its handle made of green needle wood. The Kurii are requesting to march through Torvaldland to invade the South, so from these two statements, you might infer that needle trees are indeed native to Torvaldsland. So we can't count them out entirely. Though perhaps they're not as robust as those needle trees that grow in the South. :)


[15:15:29] BilliAnn Bravin-Ireman (billiann.bravin): (Just a little aside on needle trees--getting back on track here momentarily.) :)


[15:16:20] BilliAnn Bravin-Ireman (billiann.bravin): We also learn in the earlier chapters of "Marauders" that due to the harsh climate of Torvaldsland, famines during the long, cold winters are not unknown. At those times, we discover, the people of Torvaldsland are forced to eat tree bark (which must not be plentiful). seaweed, and lichens. So Torvaldsland is very poor in resources and its people are very reliant on imports from the South to sustain them. Especially for fine wood with which to build their swift serpent ships that they rely on for their marauding missions, which often go south for their raids. As when Ivar Forkbeard looted Kassau, taking not only the gold of its Initiate Temple, but a number of slave girls. So the people of Torvaldsland are reliant on trade with the South in order to often meet their own basic needs. Why would they cut off the hand that feeds them, so to speak?


[15:17:05] BilliAnn Bravin-Ireman (billiann.bravin): But wait, you may ask. If Torvaldsland is so poor, wouldn't that make them more likely to decide to come together and wish to conquer the South? On the surface, it may seem so. But even though the serpent ships of the North are formidable on Thassa, when you look again at the nature of Tovaldsland, you find that there really aren't enough of them to pull off such a feat. Even the High Jarl of Torvaldsland is said only to be able to call a hundred and ten ships to his name when he sends out the war arrow. And even some of the pirate fleets on the Vosk River have more ships than that, much less the great cities of Gor.


[15:18:50] BilliAnn Bravin-Ireman (billiann.bravin): So, no, it's not likely that the people of Torvaldsland would come together, even under one High Jarl, to mount a cohesive attack on the South. Very poor lands rarely do a lot of major invading of other lands. They have more important things to think about--like basic survival. The way of the warriors of Torvaldsland, too, is more to conduct swift raids on the South, relying not only on their prowess as fighters, but on trickery and cunningness, as we see in Chapter 2 of "Marauders" when Ivar Forkbeard and his men used such means to gain access to the Temple at Kassau. So unlike with the great cities of the South, the Priest-Kings seem to have little concern about any leader of Torvaldsland attempting to overstretch his power beyond Torvaldsland.


[15:19:57] BilliAnn Bravin-Ireman (billiann.bravin): All right then . . . First, let's talk about those leaders of smaller areas of Torvaldsland: the isolated farms, small villages, and various holds or camps or landfalls that we're told exist there. Most of you, if you know anything at all about Torvaldsland, will know that the leader of a village or camp or hold is often known as a Jarl. This term comes from the title given to the Norse upper class in Viking times. It's pronounced "Yarl" with the "J" sounding as a "Y" as is the case with the Germanic and Scandinavian languages. So keep that in mind if you're ever conversing in voice about a leader in Torvaldsland. :) In text, of course, the actual pronunciation isn't so important. (Just don't go around calling Torvaldsland leaders "Jar(l)-heads"--you'll probably find them not too pleased about it . . . )


[15:21:31] BilliAnn Bravin-Ireman (billiann.bravin): Of course, as I describe in my lesson on the slaves of Torvaldsland that I'll be presenting in a couple weeks, to the bond-maid or thrall, every man of Torvaldsland is called a Jarl. That's because, like a Master in the South, every free man is a slave's superior, so in essence her or his leader. All right, so--Jarls. But are there any other titles leaders in Torvaldsland might go by? Yes, there are. When I RPed at the Northern sim of Hunjer many years ago, we didn't have a Jarl as the head of our village, or island. We had a chieftain. One time, a very otherwise well-informed Gorean RPer told the owner of our sim that he was wrong in having a chieftain--that to be BtB, we had to have a Jarl in charge. (Wasn't that a TV series once? "Jarls in Charge" . . .? Hmmmm, never mind . . .)


[15:22:20] BilliAnn Bravin-Ireman (billiann.bravin): So was he right? Not at all. We learn that very early in "Marauders of Gor," when Tarl Cabot was musing on how little inroad the religion of the Initiates had gained with the rough men of the North:


"Sometimes a Chieftain, converted to their ways, would enforce his own commitments on his subordinates. Indeed, this was not unusual. Too, often, a chief's conversion would bring with it, even without force, those of his people who felt bound to him in loyalty."

("Marauders of Gor," Chapter 2.)


[15:23:09] BilliAnn Bravin-Ireman (billiann.bravin): So we see in this passage that there are indeed some leaders in the North known as Chieftains rather than Jarls. Now, Cabot is jumping around a bit in the lengthy paragraph where this appears. He's talking about both Torvaldsland and Kassau, which as is apparent with a careful reading of "Marauders," is not part of Torvaldsland. But in context, this seems to indicate the near-certain existence of leaders known as Chieftains in the North. I say "near certain" because, if this was the only reference to such leaders, one could perhaps validly argue that Cabot was referring only to the towns and areas of the north that lie south of Torvaldsland, since he did reference Kassau. But another passage later in the book adds support to Chieftains in Torvaldsland.


[15:23:52] BilliAnn Bravin-Ireman (billiann.bravin): In Chapter 10, while at the Thing-Fair with Ivar Forkbeard and his retinue, Cabot is describing those in attendance at the Thing. Among the crowd?


" We saw, too, many chieftains, and captains, and minor Jarls, in the crowd, each with his retinue. These high men were sumptuously garbed, richly cloaked and helmeted, often with great axes, inlaid with gold. Their cloaks were usually scarlet or purple, long and swirling, and held with golden clasps. They wore them, always, as is common in Torvaldsland, in such a way that the right arm, the sword arm, is free."

("Marauders of Gor," Chapter 10.)


[15:24:48] BilliAnn Bravin-Ireman (billiann.bravin): Cabot witnessed chieftains, captains, minor jarls, whom he also describes collectively as "high men." This sounds very much like he's describing those considered as leaders in Torvaldsland. He in fact equates chieftains with minor jarls. This would seem very much to indicate that, just as some leaders in Torvaldsland are known as jarls, others may be known as chieftains. Now how did Cabot recognize who was what? We can't really know for sure, since we're not told. Perhaps the Forkbeard pointed out the difference to him. In any event, we see chieftains along with minor jarls described as high men in Torvaldsland. That mere captains are listed here as well may seem problematic, but perhaps not. They may just be a different type of high man. Perhaps the captains of some of the swift serpents ships of the North. That would certainly qualify a man as a leader in Torvaldsland.


[15:25:55] BilliAnn Bravin-Ireman (billiann.bravin): There's a reference in Chapter 12 to "chief men" from the scattered farms over which Svein Blue Tooth presides as High Jarl, though it's not clear if these are chieftains, simply referred to by a different term, or another type of chief man. I'll cover that passage shortly here. But I think that even with those few references, we can safely say that some leaders in Torvaldsland are known as chieftains, so the term is indeed BtB if that's what a Northern sim owner chooses to call the leader of his or her Torvaldsland village, hold, or whatever the chieftain resides over. :) Or course, that leader could just as well be a jarl, and many places do have a jarl in control. Ivar Forkbeard was the jarl of his landfall or hold. And we learn of another in this passage:


15:26:20] BilliAnn Bravin-Ireman (billiann.bravin): "Thorstein Camp, well to the south, but yet north of Einar's Skerry, was a camp of fighting men, which controlled the countryside about it, for some fifty pasangs, taking tribute from the farms. Thorstein of Thorstein's Camp was their Jarl."

("Marauders of Gor," Chapter 10.)


[15:27:35] BilliAnn Bravin-Ireman (billiann.bravin): This quote comes from a much longer section involving a duel that was to take place at the Thing-Fair between a man from Thorstein Camp and a young lad to determine the fate of the latter's sister. I'll get into duels in next week's class. But we see that Thorstein Camp had a Jarl as its leader. As likely did many if not most sizable locations in the North. And indeed, most of Torvaldsland was ruled by a Jarl--the High Jarl, Svein Blue Tooth. (I'll explain why I say "most" shortly here.) We first hear of Svein Blue Tooth in Chapter 6 of "Marauders," when Ivar Forkbeard is explaining to Tarl Cabot the circumstances of him becoming an outlaw in Torvaldsland.


[15:28:26] BilliAnn Bravin-Ireman (billiann.bravin): "I am an outlaw," said Ivar. "In a duel I killed Finn BroadbeIt."

 "It was in a duel," I said.

 "Finn Broadbelt was the cousin of Jarl Svein Blue Tooth.

 "Ah," I said. Svein Blue Tooth was the high jarl of Torvaldsland, in the sense that he was generally regarded as the most powerful. In his hall, it was said he fed a thousand men. Beyond this his heralds could carry the war arrow, it was said, to ten thousand farms. Ten ships he had at his own wharves, and, it was said, he could summon a hundred more "He is your Jarl?" I asked.

 "He was my Jarl," said Ivar Forkbeard."

("Marauders of Gor," Chapter 6.)


[15:29:15] BilliAnn Bravin-Ireman (billiann.bravin): So we see that Svein Blue Tooth was considered the High Jarl of Torvaldsland in that he was generally regarded as the most powerful of jarls in that bleak land. His followers were apparently vast in number--a thousand men at his hall alone, and ten of the swift serpents ships of Torvaldsland at his immediate command. And when he sent out the war arrow (which we'll talk about a bit more next time), it went to some 10,000 farms! That would indicate that at least 10,000 men were at his call--maybe more if the farm consisted of more than one man of fighting age (and we see elsewhere that even young boys of Torvaldsland came when called by the war arrow). He could also summon an additional hundred ships to sail to war in his name if needed!


[15:30:12] BilliAnn Bravin-Ireman (billiann.bravin): So Svein Blue Tooth held a lot of power in Torvaldsland, and, reasonably, a lot of its people had sworn allegiance to him, from simple farmers to his high men. He had even been Ivar Forkbeard's jarl before declaring the Forkbeard an outlaw with an almost impossible wergild, or man price, against him. And yet, Svein Blue Tooth doesn't appear to be a dictator, nor a ruler who makes sole decrees without input from anyone else--though sometimes he fails to heed the counsel of others, as when he set the Forbeard's wergild so high that it was out of reach of custom and law. And he did so against the protests not only of the rune-priests, the religious leaders of the land, but of his own men! (I guess Finn Broadbelt must have really been the Blue Tooth's favorite cousin or something . . . :) )


[15:30:55] BilliAnn Bravin-Ireman (billiann.bravin): And yet, Blue Tooth did take counsel on other important decisions to be made. Even when his companion, Bera, the Jarl's Woman, invited the Forkbeard to the Blue Tooth's hall to celebrate his victories in the various contests at the Thing, it was said that Blue Tooth did not gainsay her, but let her make the decision for him. Though he would regret that when he learned that the Champion of the Thing was Ivar Forkbeard and not the man of Ax Glacier that Forkbeard had claimed to be. And we see a bit more about how Svein Blue Tooth governed when we examine the record in "Marauders" Chapter 11, where the Kurii address the Assembly of the Thing:


15:31:47] BilliAnn Bravin-Ireman (billiann.bravin): "It [the Kur] stood on the small hill, sloping above the assembly field. This hill was set with stones, rather in the manner of terraces. On these stones, set in semicircular lines, like terraces, stood high men and minor jarls, and rune-priests, and the guard of Svein Blue Tooth. Just below the top of the small hill, cut into the hill, there was a level, stone-paved platform, some twelve feet by twelve feet in dimension.

 On this platform stood Svein Blue Tooth, with two high men, officers, lieutenants, to the jarL"

("Marauders of Gor," Chapter 11.)


[15:32:37] BilliAnn Bravin-Ireman (billiann.bravin): We see here a bit of the structure of the Assembly Field at the Thing. But what's notable is how the passage goes on to say that the Kur surveyed "the assembly of free men." In attendance, besides Svein Blue Tooth and his officers, the assembly consisted of high men and minor jarls, rune-priests and the guard of Svein Blue Tooth. All free men. Nothing is said of any free women in attendance, and we don't know whether any lower ranking free men--simple farmers and the like--are in attendance at such an assembly normally, though we know from Chapter 10 that they are now, due to the fact that they are gathered at the Thing-Fair anyway, as well as the unusual presence of the Kurii.


[15:33:48] BilliAnn Bravin-Ireman (billiann.bravin): One other thing we find here are high men of a different title than those described previously. These two high men, officers, are also given the title of lieutenants! And not just any old lieutenant, but lieutenants to the High Jarl! That would seem to indicate that, perhaps, this is a higher title among the men of Torvaldsland than even chieftains or captains. If only two are singled out as such. Though, again, this is all Norman tells us about this type of high men, so perhaps there are others. But this tells us that among those who follow and answer to the High Jarl of Torvaldsand are lieutenants. There is also a reference to the "guard" of Svein Blue Tooth. This likely isn't a rank per se, but more a group of men whose duty is to guard the life of the High Jarl, as we see has been the case with leaders throughout history.


[15:34:39] BilliAnn Bravin-Ireman (billiann.bravin): As High Jarl, Svein BlueTooth hosted at the Assembly his high officers, various counselors, captains, and the chief men of his holdings as men of law, who were to help to determine the laws under the Blue Tooth's domain. The chapter goes on to describe what the Kurii want of the men of Torvaldsland. A request that seems most reasonable . . . to the Kurii. The Kurii claimed to come in peace, though in the end they asked an outrageous tribute of Torvaldsland. But the main thing here to point out throughout this passage is that it wasn't the Blue Tooth alone who addressed them. They were questioned by various men of the assembly. Many though, on hearing the Kur's words, called out, not surprisingly, for them to be killed.


[15:35:27] BilliAnn Bravin-Ireman (billiann.bravin): After the Kurii had first outlined their desire to travel en masse through Torvaldsland and on to the south, the Blue Tooth declared that they'd deliberate on the matter, showing that the assembly was a true governing body and not just a group to put the rubber stamp of approval on the High Jarl's decisions.


"Various free men then rose to address the assembly. Some spoke for granting the permission to the Kurii for their march, many against it. Finally, it was decided that it was indeed germane to the decision to understand what the Kurii would offer to obtain this permission."

("Marauders of Gor," Chapter 11.)


[15:35:54] BilliAnn Bravin-Ireman (billiann.bravin): And, of course, what the Kurii offered was unacceptable to the men of Torvaldsland:


"Your lives," said the Kur.

 There was much angry shouting. The blood of the men of Torvaldsland began to rage. They were free men, and free men of Gor.

 Weapons were brandished."

("Marauders of Gor, Chapter 11.)


[15:36:34] BilliAnn Bravin-Ireman (billiann.bravin): Of course, there was more to the Kurii demand. Their tribute required the people of Torvaldsland to supply them with copious amounts of food on the march south--including bonds. (And *not* to warm their furs at night . . .) Finally, after a bit more of this kind of business, the Blue Tooth puts the question to the Assembly:


"Do we, free men of Torvaldsland," called out Svein Blue Tooth, "grant permission to the Kurii to traverse our land ?"

 "No!" cried one man.

 "No," cried others.

 Then the entire field was aflame with the shouts of angry men."

("Marauders of Gor," Chapter 11.)


[15:37:20] BilliAnn Bravin-Ireman (billiann.bravin): So we see that it wasn't simply the Blue Tooth who makes the decision--he puts it to the Assembly of free men of Torvaldsland. This was much how it was at the medieval Things on Earth. Though, of course, the men are in accord on this with their High Jarl. The Kurii, furious at the rejection to their "reasonable" request, turned to leave, though by then, the men were brandishing their weapons in a threatening manner. But to his men, the Blue Tooth gave a reminder:


"Fall back!" cried out Svein Blue Tooth. "The peace of the Thing is upon them!"

 Men fell back, and, between them, shambling, swiftly moved the three Kurs."

("Marauders of Gor," Chapter 11.)


[15:38:32] BilliAnn Bravin-Ireman (billiann.bravin): Even after an outrageous demand by the Kurii (and you can read more about it in "Marauders," Chapter 11), Svein Blue Tooth reminded his men that the peace of the Thing was upon even the Kurii while they were on the grounds. This was an important part of the Thing-Fair as a whole. Men came there not only from all of Torvaldsland, but all of Gor, as I described in my lesson on the culture of Torvaldsland. The law of the Thing was that all came in peace, even sworn enemies, and all were allowed to leave in peace. It was a matter of honor, and as we've learned in other of my classes, honor is very important to the men of Torvaldsland. As much so, if not more, than that of the rest of Gor. But we come away from these passages seeing that, except in certain matters, it's not just Svein Blue Tooth who decides what goes in his lands, but the Assembly as well.


[15:39:28] BilliAnn Bravin-Ireman (billiann.bravin): You see this again when, in Chapter 13, after learning of Ivar Forkbeard's true identity, Svein Blue Tooth is initially enraged and, despite the peace of the Thing (and several oaths the Forkbeard tricked him into swearing), the Blue Tooth wants to boil Ivar and all his companions in oil! But finally, after his men and the Rune-Priests have managed to get him to calm down. Blue Tooth instead confers with his men on deciding the fate of Ivar Forkbeard. So again, though he is the High Jarl of Torvaldsland, Svein Blue Tooth seeks counsel of his high men and others at the Thing-Fair.


"The veins stood out on the forehead and neck of Svein Blue Tooth. He was a powerful man. It was not easy for his officers to restrain him. At last, eyes blazing, he subsided. "We will hold parley," he said."

("Marauders of Gor," Chapter 13.)


[15:40:19] BilliAnn Bravin-Ireman (billiann.bravin): So despite his own wishes, rather than have the tharlarion oil boiled up immediately for Ivar and his companions (including Tarl Cabot), the Blue Tooth held parley with his officers and high men to determine their fate. Fortunately the decision went the Forkbeard's way, though many of the men gathered seemed to be in favor of the tharlarion oil solution. Fortunately, one of those arguing most in favor of this outcome sneezed as he did so. This was taken as a sign from the gods against that particular argument. (So it appears that even the gods of Torvaldsland had a hand in guiding Svein Blue Tooth on the governing of his land and people. :) )


[15:41:31] BilliAnn Bravin-Ireman (billiann.bravin): One more point that I mention in my upcoming lesson on the free men of Torvaldsland is the use of talmits to signify rank among leaders and high men. Cabot described it thus:


"The talmit is a headband. It is not unusual for the men of Torvaldsland to wear them, though none of Forkbeard's men did. They followed an outlaw. Some talmits have special significance. Special talmits sometime distinguish officers, and Jarls; or a district's lawmen, in the pay of the Jarl; the different districts, too, sometimes have different styles of talmit, varying in their material and design; talmits, too, can be awarded as prizes."

("Marauders of Gor," Chapter 10.)


[15:43:13] BilliAnn Bravin-Ireman (billiann.bravin): We see elsewhere in Chapter 10 that Ivar Forkbeard won talmits in several of the contests at the Thing-Fair--more than anyone else, which made him the Champion of the Thing, though no one knew who he was when he was declared so. If they had, well, things might have gone differently . . . And a little later on, we'll see yet another use of a talmit. Oh, and notice, too, the mention of "districts." It would seem from this that Torvaldsland as a whole is divided into smaller administrative units know as districts. Though other than here, we're not really given any information as to how they're set up or who runs them. But we see that there is something between the land as a whole and individual villages, holds and the like.


[15:43:53] BilliAnn Bravin-Ireman (billiann.bravin): There appears to be another method of ranking, though it's not clear that it specifically denotes someone with governing authority. I mentioned it in my teaching on the culture of Torvaldsland: salt! You see that method in this passage:


"On the long sides of the hall, on the north and south, there were long tables, with benches. Salt, in its bowls on the tables, divided men into rankings. Those sitting above the salt were accorded greater prestige than those sitting below it. If one sat between the salt and the high seat, one sat "above" the salt; if one sat between the salt and the entrance to the hall, one sat "below" the salt."

("Marauders of Gor," Chapter 13.)


[15:44:50] BilliAnn Bravin-Ireman (billiann.bravin): There's a lot more to how salt is used in Torvaldsland, but as I covered that in my previous class on Torvaldsland culture, I'll not go into it again here.


[15:45:48] BilliAnn Bravin-Ireman (billiann.bravin): Before we leave the topic of governing and rank in Torvaldsland, I should probably point out at least one ranking that you never see in the pages of "Marauders." Many Torvaldsland sims will have men bearing the title of "First Ax," or "Second Ax" and so on. You never find such a title anywhere in "Marauders of Gor." So technically, that's non-BtB. On the other hand, it doesn't directly contradict anything in the book, so it's seemingly one of those harmless additions. I mention it only because of its lack of foundation in "Marauders." This of course takes it out of the realm of BtB. I don't know for sure, but I suspect that such usage came from RPers in Torvaldsland borrowing such titles from the South--First Sword and so on--and making them sound more "Northern" by changing the weapon to an ax. This may stretch back as far as when Gor was RPed in chat rooms online, before even the advent of SL, making it another of those onlineisms many incorporate into SL Gor that have no book basis.


[15:46:29] BilliAnn Bravin-Ireman (billiann.bravin): Another thing I've seen in some Torvaldsland sims that relates to the topic of governing is the practice of having the sim--i.e., the village or hold or camp or whatever--being governed by a "clan." I was even asked at one point to present a teaching about this. The problem, however, is that clans are never mentioned at all anywhere in "Marauders of Gor"--nor in any other reference to Torvaldsland throughout the Gorean saga that I'm aware of. I think this idea probably started from the tendency of people in SL to form their own inworld families and, in this case, to extend it to their Gorean RP.


[15:47:07] BilliAnn Bravin-Ireman (billiann.bravin): "Clan" itself is an English term that came into widespread usage in the 15th century in England, borrowed from the Gaelic term "clann," referring to children, progeny, descendants and so on. The term was mainly used to refer to families in the Scottish Highlands, such as, say, the MacLeod clan. Clans did exist in ancient and medieval Scandinavia, called an "ætt" or "ätt" in Old Norse, but it was mainly a social group based on common descent. It really had nothing to do with governing a village, region, or any other political unit.


[15:47:49] BilliAnn Bravin-Ireman (billiann.bravin): Because, however, Norse society didn't have any designated police forces, the clan was often the primary force of security--in that clansmen were obliged by honor to avenge one another. The closest that we see to that in "Marauders" is of Svein Blue Tooth putting such a huge wergild on Ivar Forkbeard after the latter killed the Blue Tooth's cousin, Finn Broadbelt, in a duel. But we still don't see any evidence in the pages of the book in which the Blue Tooth's "clan" had any active part in governing the parts of Tovaldsland over which he was High Jarl. So while it isn't entirely out of the question to have clan units in SL Tovaldsland, you can't really consider such units to be BtB when it comes to governing any parts of Torvaldsland.


[15:48:37] BilliAnn Bravin-Ireman (billiann.bravin): Now, I mentioned that, as High Jarl, Svein Blue Tooth was probably the most powerful jarl in all of Torvaldsland . . . and yet (as we heard similarly in "The Empire Strikes Back"), there is another . . . When discussing the outrageous wergild that the Blue Tooth had set against him, beyond a hundred stone of gold and the weight of a full-grown man in the sapphires of Schendi, we learn this:


"But there is one thing more which the Blue Tooth demanded of me," said Ivar.

 "The moons of Gor?" I asked.

 "No," said he, "the moon of Scagnar."

 "I do not understand," I said.

 "The daughter," said he, "of Thorgard of Scagnar, Hilda the Haughty."

 I laughed. "Thorgard of Scagnar," I said, "has power comparable to that of the Blue Tooth himself."

("Marauders of Gor," Chapter 6.)


[15:49:18] BilliAnn Bravin-Ireman (billiann.bravin): Thorgard of Scagnar! We first learn about this apparently powerful Jarl in Chapter 5, when the Forkbeard's ship, which incidentally is named the Hilda--and perhaps you see why--encounters Thorgard's Black Sleen on its way from Kassau to Torvaldsland.


" It was at noon of the following day that the lookout cried out, "Serpent to starboard!" . . . 

 "It is the serpent of Thorgard of Scagnar," cried out Forkbeard, much pleased.

 "Is he an ally ?" I asked.

 "No," laughed the Forkbeard, delighted, "an enemy!"

("Marauders of Gor," Chapter 5.)


[15:50:21] BilliAnn Bravin-Ireman (billiann.bravin): Cabot learns only a little about Thorgard at this point, though he says he has heard of his ship, the Black Sleen. As we'll see in a coming lesson, the Forkbeard has too much to lose in a potential battle with Thorgard under the current circumstances, so chooses to outrun the Black Sleen. Which he does in his ship, the Hilda, but not before displaying the slaves and the loot from the Temple at Kassau to taunt his opponent. As the Black Sleen pulled to within 50 years of the Hilda, however, a few arrows and other missiles did hit the Forkbeard's ship. From there, Cabot gets a glimpse of Thorgard himself:


[15:50:48] BilliAnn Bravin-Ireman (billiann.bravin): "The ship of Thorgard, Black Sleen, was no more than some fifty yards away. I could see helmeted men at its gunwales, some five feet above the water line. The helmets of the north are commonly conical, with a nose-guard, that can slip up and down. At the neck and sides, attached by rings, usually hangs a mantle of linked chain. The helmet of Thorgard himself, however, covered his neck and the sides of his face. It was horned. Their shields, like those of Torvaldsland, are circular, and of wood. The spear points are large and heavy, of tapered, socketed bronze, some eighteen inches in length. Many, too, carried axes."

("Marauders of Gor," Chapter 5.)


[15:51:14] BilliAnn Bravin-Ireman (billiann.bravin): We see Thorgard again in Chapter 8, after Cabot and Forkbeard have kidnapped Hilda the Haughty, daughter of Thorgard, and are attempting to escape in a longboat:


"Then we saw Thorgard of Scagnar, cloak swirling, in his horned helmet, descend the gangplank. He was met by his men, and, high among them, by his holding's keeper, and the keeper of his farms."

("Marauders of Gor," Chapter 8.)


[15:52:04] BilliAnn Bravin-Ireman (billiann.bravin): We learn a little more about Thorgard in this chapter and later in the book, but as it's not pertinent to what we're discussing now, I'll leave that for you to read yourself. :) Now from what little we do discover, Thorgard seems to have his own followers, his own high men, such as the keepers of his holdings and his farms. Beyond that, we're not really told how many men owe allegiance to Thorgard. Only that Cabot says he has power as great as Svein Blue Tooth. Which makes him a rival to the Blue Tooth. Thorgard, we do find out later in the book, has thrown his lot in with the Kurii who wish to march through Torvaldsland, basically ravaging the land, to take their war to the rest of Gor. Which doesn't, I submit, make him a very good ruler. Perhaps a clever or shrewd one, believing he's chosen the stronger side and that it will result in his becoming High Jarl of all Torvaldsland.


[15:53:04] BilliAnn Bravin-Ireman (billiann.bravin): Well, it doesn't quite turn out that way, thanks to the willingness of those men who follow Svein Blue Tooth to stop him and his allies. But we know little more about how Thorgard governs his lands, whatever they may be beyond Skagnar. I suspect he's not as benevolent a ruler as the Blue Tooth, despite the latter's flaws, such as his vendetta against Ivar Forkbeard. He certainly lacks the honor of those other leaders of Torvaldsland we've met, if allying himself with the Kurii over his own peoples. But we'll leave Thorgard and the question of how he governs for now and turn in our next lesson to the topic of warfare in Torvaldsland. How do the Torvaldlanders make war? What are the instruments they use? How do they go about it? We've already seen a bit of their instruments of war in the description of helmets. We'll see much more next time. :)


[15:53:30] BilliAnn Bravin-Ireman (billiann.bravin): Oh, and as for the reference to Thorgard's "horned" helmet, I'll talk a little about that in the next class as well. If you've mostly familiar with Vikings from what you've seen in cartoons such as "Hagar the Horrible" or the "How to Train Your Dragon" movies, you might think what he's wearing is typical for those descended from Norsemen. But is it? We'll find out next week. :)


[15:54:13] BilliAnn Bravin-Ireman (billiann.bravin): So we have a High Jarl over all of Torvaldsland. (Two if you count Thorgard of Skagnar and whatever other lands he might hold sway in.) The High Jarl has high men, among them lieutenants, who seem perhaps to be special counselors to the High Jarl. Under those are other high men or chief men that seem to consist of chieftains and minor jarls, whom it would appear head up individual villages, holds, or camps, perhaps even districts, and captains, who most likely command the swift serpent ships that the High Jarl can call upon when the war arrow goes out. (And as I mentioned, we'll discuss the war arrow more next week.)


[15:55:04] BilliAnn Bravin-Ireman (billiann.bravin): We also have lawmen, paid by the High Jarl, over various districts, though we're not told exactly what their duties are. They would seem to replace some of the duties of the ancient Norse clans as security forces or keepers of the law. And we have the High Jarl's guard, whose duties most likely are to guard the life of their jarl. Certain of these ranks are designated by the talmits that each wears. Though we're not given much detail on these. (And I have yet to see any man in SL Torvaldsland sporting a talmit, but that could be more for lack of availability in SL than anything else.) Finally, we see that salt can also be a sign of rank within a hold, as placed on the tables in a long hall.


[15:55:36] BilliAnn Bravin-Ireman (billiann.bravin): And that pretty much covers what "Marauders of Gor" tells us about how Torvaldsland is governed. :) Hopefully, you've learned a little more about life in the North and how it's lived than you knew already. Or at least enjoyed the refresher. :) I will leave you with a teaser that any aspects I may not have covered tonight, or mentioned only briefly, will be coming up in some of my future classes in this series of Torvaldsland Studies. :) Next week, however, I'll cover some basic information about how Torvaldsland goes to war.


[15:55:58] BilliAnn Bravin-Ireman (billiann.bravin): If you have any questions or comments about tonight's lesson, please feel free to ask now.


[15:56:37] BilliAnn Bravin-Ireman (billiann.bravin): All right, if there are no questions, we'll go ahead and conclude for today. And please, if you can, support Gorean Campus as you are able. I hope to see you again next week as well as in the coming weeks as we continue to study the land to the North! I wish you all well!